# Button Group (Notchset): prompt.md (v1.0.0)

- id: `button-group` · version 1.0.0 · component · free
- category: Actions
- build: Base UI (this item also ships a Radix build)
- install (this build): `npx shadcn@latest add https://beautiful-ui.dev/r/button-group.json`
- npm dependencies: @base-ui/react@^1, class-variance-authority@^0.7
- registry dependencies: utils, https://beautiful-ui.dev/r/notchset-foundation.json
- docs: https://beautiful-ui.dev/components/button-group
- The install command carries everything this item needs (files, CSS, tokens, npm and registry dependencies). Prefer it to copying source by hand.

shadcn's Button Group in Notchset (buttons joined in one ink frame), and with items, the instrument selector: an ink block travels under the labels and the chosen node lights after it lands.

## Build it
- Stack: React 19 (`ref` is a plain prop), TypeScript, Tailwind CSS v4 utilities, a shadcn-initialised project with the `@/*` alias.
- Packages: `@base-ui/react@^1`, `class-variance-authority@^0.7` (Base UI build); `class-variance-authority@^0.7`, `radix-ui@^1` (Radix build).
- Files: `components/ui/notchset/button-group.tsx`; shared code: `lib/beautiful-ui/notchset/button-group.tsx`, `lib/beautiful-ui/notchset/instrument.tsx`, `lib/beautiful-ui/notchset/root.ts`.
- Registry dependencies, installed with it automatically: shadcn `utils` (cn), `notchset-foundation`.
- Builds: separate Base UI and Radix files. Install the one that matches the project (see Install): a free item's bare URL installs the Base UI build of it and its dependencies.
- Exports to keep: `ButtonGroup`, `ButtonGroupSeparator`, `ButtonGroupText`, `buttonGroupVariants`, and every exported type.
- CSS: the install adds the notchset foundation (tokens, keyframes, motion levels) to your global stylesheet once. Nothing to import by hand.
- Re-running `add` (or `--overwrite`) re-applies those rules: put overrides in your own CSS, never in the installed rules.
- Tokens: retheme with the `--notchset-*` custom properties (`--notchset-check`, `--notchset-control-edge`, `--notchset-draw-from`, `--notchset-ease-bloom`, `--notchset-ease-travel`, `--notchset-fade`, `--notchset-focus-color`, `--notchset-focus-inset`, `--notchset-life-from`, `--notchset-life-ms`, `--notchset-node-blink`, `--notchset-node-bloom`, `--notchset-node-delay`, `--notchset-plate-color`, `--notchset-rise-from`, `--notchset-rule`, `--notchset-scroll`, `--notchset-signal`, `--notchset-sweep-to`). Never add Tailwind colour classes inside the component.

```tsx
import { ButtonGroup } from "@/components/ui/notchset/button-group";
```

## Parts

| Part | data-slot | What it is for |
|---|---|---|
| `ButtonGroup` | `button-group` | The frame (or the selector's radiogroup). |
| `ButtonGroupSeparator` | `button-group-separator` | An ink divider. |
| `ButtonGroupText` | `button-group-text` | A text segment. |

Style a part with `[data-slot="<slot>"]` selectors or its `className`; keep the attributes when editing.

## Sound
- Keep every `data-slot` and `data-sound` attribute: the sound layer reads them.
- Installing this item adds no audio. Nothing plays until the app mounts `SoundProvider` once (install: `npx shadcn@latest add https://beautiful-ui.dev/r/notchset-sound.json`, import from `@/components/ui/notchset/sound-provider`); `useSound()` gives `muted` and `setMuted` for a mute control. Without a provider the audio engine never loads.

## Match the original
- Read `components/ui/notchset/button-group.tsx` as the reference implementation before changing or recreating anything, and match it: sizes, colours per theme, motion timings, copy and behaviour.
- If you deviate (a prop you can't honour, a style you changed, a dependency you swapped), say so in your reply, part by part.
- Keep the accessibility contract, the keyboard map and the motion levels listed below.

## Use it when
- button group, segmented control, range picker, time range, single select, toolbar group, Notchset
- Picking one of a few ranges or modes
- Joining related buttons, as shadcn's Button Group

### Not when
- More than five or six choices: use a Select

## Mistakes
- Give the selector an aria-label

## Usage

```tsx
"use client";

import * as React from "react";
import { ButtonGroup } from "@/components/ui/notchset/button-group";

export function RangePicker() {
  const [range, setRange] = React.useState("7D");
  return (
    <ButtonGroup
      aria-label="Range"
      items={[
        { value: "24H", label: "24H" },
        { value: "7D", label: "7D" },
        { value: "30D", label: "30D" },
      ]}
      value={range}
      onValueChange={setRange}
    />
  );
}
```

## Props

| Prop | Type | Default | What it does |
|---|---|---|---|
| `items` | `{ value, label }[]` |  | Makes it the selector. Without items it is shadcn's ButtonGroup. |
| `value / defaultValue / onValueChange` | `string / (value) => void` |  | The selected item. |
| `nodes` | `boolean` |  | The nodes above the segments. Default true. |
| `segment` | `number` |  | Segment width in px. Default 56. |
| `orientation` | `"horizontal" \| "vertical"` |  | As shadcn; the selector stacks vertically too. |

Full docs: https://beautiful-ui.dev/components/button-group

## Customising
- Colours: the component reads your shadcn tokens (`--background`, `--foreground`, `--border` …), refined by the `--notchset-*` tokens. The signal colour is `--notchset-signal` (it falls back to `--destructive`). Set tokens on `:root`, or on any container to retheme one area.
- Dark mode follows the `.dark` class on an ancestor (the shadcn and next-themes convention).
- Update later by re-running the install with `--overwrite` (review the diff if you edited it). Changelog: https://beautiful-ui.dev/r/changelog.json

## Keyboard

| Keys | Action |
|---|---|
| ← → / ↑ ↓ | Move the choice |
| Home / End | First or last |

## Performance

- The selector thumb is one element moved with a transform; the count flips text only when it changes.

## Responsive

- Segments share the width evenly; long labels truncate.
- 44px segments on touch screens.

## Motion inventory

| Interaction | What moves |
|---|---|
| Choose | The ink block travels in 340ms cubic-bezier(.34,1.25,.5,1); the label colour switches after 110ms; the node lights 200ms after |

## Accessibility contract (preserve when editing)
- The selector is a radiogroup with roving tabindex; children mode is role=group as shadcn
- Selection reads from the ink block and the node, not colour alone

## Install

Base UI project (a base-* style in components.json):

```bash
npx shadcn@latest add https://beautiful-ui.dev/r/button-group.json
```

Radix project (a radix-*, new-york or default style):

```bash
npx shadcn@latest add https://beautiful-ui.dev/r/radix-nova/button-group.json
```

Or add the `@beautiful-ui` registry to components.json and run `npx shadcn@latest add @beautiful-ui/button-group`: the CLI picks the build from your style.

## Credits
- Built on shadcn/ui (https://ui.shadcn.com)

## Source (Base UI build)

### components/ui/notchset/button-group.tsx

```tsx
"use client";

/**
 * Button Group (Notchset) v1.0.0 · Beautiful UI, by Chimpy (https://x.com/stochastichimp)
 * Docs: https://beautiful-ui.dev/components/button-group · Agent prompt: https://beautiful-ui.dev/md/button-group.md
 * MIT licensed: free to use, change and share.
 */

import type * as React from "react";
import { mergeProps } from "@base-ui/react/merge-props";
import { useRender } from "@base-ui/react/use-render";
import { cn } from "@/lib/utils";
import { ButtonGroup, ButtonGroupSeparator, buttonGroupTextClass, buttonGroupVariants } from "@/lib/beautiful-ui/notchset/button-group";

/*
 * Notchset Button Group (Base UI build). shadcn's Button Group in Notchset (ButtonGroup,
 * ButtonGroupSeparator, ButtonGroupText with `render`, buttonGroupVariants); with `items` it is
 * the instrument selector.
 */

function ButtonGroupText({ className, render, ...props }: useRender.ComponentProps<"div">) {
  return useRender({
    defaultTagName: "div",
    props: mergeProps<"div">({ className: cn(buttonGroupTextClass, className) }, props),
    render,
    state: { slot: "button-group-text" },
  });
}

export { ButtonGroup, ButtonGroupSeparator, ButtonGroupText, buttonGroupVariants };
export type { ButtonGroupItem, ButtonGroupProps } from "@/lib/beautiful-ui/notchset/button-group";
export type ButtonGroupTextProps = React.ComponentProps<typeof ButtonGroupText>;
```

### lib/beautiful-ui/notchset/button-group.tsx

```tsx
"use client";

import * as React from "react";
import { cva } from "class-variance-authority";
import { cn } from "@/lib/utils";
import { Node, OWN_SOUND, playCue, NOTCHSET_ROOT, useComposedRefs } from "@/lib/beautiful-ui/notchset/instrument";

/*
 * Notchset Button Group, shared by both builds. With children it is shadcn's ButtonGroup in Notchset:
 * buttons joined in one ink frame with rule dividers. With `items` it is the instrument selector:
 * segments in an ink frame, an ink block that travels under the labels, and a row of nodes where
 * the chosen one lights after the block lands. Arrow keys move the choice (roving tabindex).
 */

const buttonGroupVariants = cva(
  "flex w-fit items-stretch border border-solid border-foreground bg-background has-[>[data-slot=button-group]]:gap-2 has-[>[data-slot=button-group]]:border-0 [&>*]:focus-visible:relative [&>*]:focus-visible:z-10 [&>[data-slot=button]]:border-0",
  {
    variants: {
      orientation: {
        horizontal: "[&>*:not(:first-child)]:border-l [&>*:not(:first-child)]:border-solid [&>*:not(:first-child)]:border-[var(--notchset-rule,var(--border))]",
        vertical: "flex-col [&>*:not(:first-child)]:border-t [&>*:not(:first-child)]:border-solid [&>*:not(:first-child)]:border-[var(--notchset-rule,var(--border))]",
      },
    },
    defaultVariants: { orientation: "horizontal" },
  },
);

export type ButtonGroupItem = { value: string; label: string };

export type ButtonGroupProps = Omit<React.ComponentProps<"div">, "defaultValue"> & {
  orientation?: "horizontal" | "vertical";
  /** Makes it the selector. */
  items?: readonly ButtonGroupItem[];
  value?: string;
  defaultValue?: string;
  onValueChange?: (value: string) => void;
  /** The selector's nodes. Default true. */
  nodes?: boolean;
  /** The selector's segment size along the group, px. Default 56 (horizontal) or 40 (vertical). */
  segment?: number;
};

function ButtonGroup({ items, value, defaultValue, onValueChange, nodes = true, segment, orientation = "horizontal", className, children, ...props }: ButtonGroupProps) {
  if (items) {
    return <ButtonGroupSelector items={items} value={value} defaultValue={defaultValue} onValueChange={onValueChange} nodes={nodes} segment={segment} orientation={orientation} className={className} {...props} />;
  }
  return (
    <div {...NOTCHSET_ROOT} role="group" data-slot="button-group" data-orientation={orientation} className={cn(buttonGroupVariants({ orientation }), className)} {...props}>
      {children}
    </div>
  );
}

function ButtonGroupSelector({
  items,
  value: valueProp,
  defaultValue,
  onValueChange,
  nodes,
  segment,
  orientation = "horizontal",
  className,
  style,
  onKeyDown,
  ref,
  ...props
}: Omit<ButtonGroupProps, "items"> & { items: readonly ButtonGroupItem[] }) {
  const vertical = orientation === "vertical";
  const seg = segment ?? (vertical ? 40 : 56);
  const [own, setOwn] = React.useState(defaultValue ?? items[0]?.value ?? "");
  const value = valueProp ?? own;
  const index = Math.max(0, items.findIndex((i) => i.value === value));
  const root = React.useRef<HTMLDivElement>(null);
  const refs = useComposedRefs<HTMLDivElement>(ref, root);
  const choose = (i: number, focus = false) => {
    const next = items[i];
    if (!next) return;
    if (next.value !== value) {
      playCue(root.current, "tick");
      setOwn(next.value);
      onValueChange?.(next.value);
    }
    if (focus) root.current?.querySelectorAll<HTMLButtonElement>("[role=radio]")[i]?.focus();
  };
  const move = (e: React.KeyboardEvent<HTMLDivElement>) => {
    onKeyDown?.(e);
    if (e.defaultPrevented) return;
    const d = e.key === "ArrowRight" || e.key === "ArrowDown" ? 1 : e.key === "ArrowLeft" || e.key === "ArrowUp" ? -1 : 0;
    const to = e.key === "Home" ? 0 : e.key === "End" ? items.length - 1 : d ? (index + d + items.length) % items.length : -1;
    if (to < 0) return;
    e.preventDefault();
    choose(to, true);
  };
  return (
    <div
      {...NOTCHSET_ROOT}
      ref={refs}
      role="radiogroup"
      aria-orientation={orientation}
      data-slot="button-group"
      data-orientation={orientation}
      onKeyDown={move}
      className={cn("inline-flex gap-[9px]", vertical ? "flex-row" : "flex-col", className)}
      style={{ "--seg": `${seg}px`, ...style } as React.CSSProperties}
      {...props}
    >
      {nodes && (
        <div aria-hidden className={cn("flex", vertical && "flex-col")}>
          {items.map((it, i) => (
            <span key={it.value} className={cn("flex items-center justify-center", vertical ? "h-(--seg)" : "w-(--seg)")}>
              <Node state={i === index ? "on" : "off"} delay={i === index ? 200 : 0} />
            </span>
          ))}
        </div>
      )}
      <div className={cn("relative flex w-max border border-solid border-foreground bg-background", vertical && "flex-col")}>
        <span
          aria-hidden
          data-slot="button-group-block"
          className={cn("absolute bg-primary transition-transform duration-[var(--notchset-block)] ease-[var(--notchset-ease-block)]", vertical ? "inset-x-0 top-0 h-(--seg)" : "inset-y-0 left-0 w-(--seg)")}
          style={{ transform: vertical ? `translateY(calc(${index} * var(--seg)))` : `translateX(calc(${index} * var(--seg)))` }}
        />
        {items.map((it, i) => (
          <button key={it.value}
            {...OWN_SOUND}
            type="button"
            role="radio"
            aria-checked={i === index}
            tabIndex={i === index ? 0 : -1}
            onClick={() => choose(i)}
            className={cn(
              `notchset-focus`,
              "relative cursor-pointer border-0 bg-transparent p-0 font-mono text-[11px] font-medium tracking-[0.08em] uppercase transition-colors delay-[110ms] duration-[120ms]",
              vertical ? "h-(--seg) min-w-14 px-3" : "h-10 w-(--seg) pointer-coarse:h-11",
              i > 0 && (vertical ? "border-t border-solid border-[var(--notchset-rule,var(--border))]" : "border-l border-solid border-[var(--notchset-rule,var(--border))]"),
              i === index ? "text-primary-foreground" : "text-foreground",
            )}
          >
            {it.label}
          </button>
        ))}
      </div>
    </div>
  );
}

const buttonGroupTextClass = "flex items-center gap-2 px-3 font-mono text-[11px] tracking-[0.07em] text-muted-foreground uppercase [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4";

function ButtonGroupSeparator({ className, orientation = "vertical", ...props }: React.ComponentProps<"div"> & { orientation?: "horizontal" | "vertical" }) {
  return (
    <div
      role="separator"
      aria-orientation={orientation}
      data-slot="button-group-separator"
      data-orientation={orientation}
      className={cn("relative !m-0 self-stretch bg-foreground", orientation === "vertical" ? "w-px" : "h-px", className)}
      {...props}
    />
  );
}

export { ButtonGroup, ButtonGroupSeparator, buttonGroupTextClass, buttonGroupVariants };
```

### lib/beautiful-ui/notchset/instrument.tsx

```tsx
"use client";

import * as React from "react";
import { cn } from "@/lib/utils";

/*
 * Notchset instrument parts, shared by every member of a pack: the node (a round light that reports
 * state), the legend printed above a control, the plate a key presses onto, the traced check, the
 * five-tick scanner, and the glyph flip that lands a changed label left to right. Nodes and checks
 * are inline SVG (round at every DPR); the CSS lives in the Notchset foundation. Also: the one motion
 * policy (reduced motion or a data-motion="off" ancestor), ref composition, the portal container
 * and the sound attributes every Notchset root carries.
 */

// ---------------------------------------------------------------------------------------------
// Motion, refs, portals, sound
// ---------------------------------------------------------------------------------------------

/** True under prefers-reduced-motion or inside a data-motion="off" scope. Checked when an effect runs. */
/**
 * Whether motion is off for an element, kept live: it follows the OS reduced-motion setting and any
 * data-motion attribute change above it, so a preference switched mid-playback stops decoration at once.
 */
export function useMotionOff(ref: React.RefObject<Element | null>) {
  const [off, setOff] = React.useState(false);
  React.useEffect(() => {
    const read = () => setOff(motionOff(ref.current));
    const r = requestAnimationFrame(read);
    const mq = window.matchMedia?.("(prefers-reduced-motion: reduce)");
    mq?.addEventListener?.("change", read);
    const mo = new MutationObserver(read);
    mo.observe(document.documentElement, { attributes: true, attributeFilter: ["data-motion"], subtree: true });
    return () => {
      cancelAnimationFrame(r);
      mq?.removeEventListener?.("change", read);
      mo.disconnect();
    };
  }, [ref]);
  return off;
}

/**
 * The microphone, or a rejection after `timeoutMs` (a prompt left open, a denied permission). A stream
 * that arrives after the timeout is stopped at once, so a late "Allow" never leaves the mic on.
 */
export function requestMic(timeoutMs = 5000): Promise<MediaStream> {
  if (typeof navigator === "undefined" || !navigator.mediaDevices?.getUserMedia) return Promise.reject(new Error("no mic"));
  const ask = navigator.mediaDevices.getUserMedia({ audio: true });
  return new Promise((resolve, reject) => {
    let late = false;
    const t = setTimeout(() => {
      late = true;
      reject(new Error("timeout"));
    }, timeoutMs);
    ask.then(
      (stream) => {
        clearTimeout(t);
        if (late) stream.getTracks().forEach((track) => track.stop());
        else resolve(stream);
      },
      (err) => {
        clearTimeout(t);
        reject(err);
      },
    );
  });
}

export function motionOff(el: Element | null | undefined) {
  if (typeof window === "undefined") return true;
  if (window.matchMedia?.("(prefers-reduced-motion: reduce)").matches) return true;
  return Boolean(el?.closest('[data-motion="off"]'));
}

function assignRef<T>(ref: React.Ref<T> | undefined, node: T | null): () => void {
  if (typeof ref === "function") {
    const cleanup = ref(node);
    return typeof cleanup === "function" ? cleanup : () => ref(null);
  }
  if (ref) (ref as React.RefObject<T | null>).current = node;
  return () => {
    if (ref) (ref as React.RefObject<T | null>).current = null;
  };
}

/** Composes two refs, keeping React 19 ref cleanups. */
export function useComposedRefs<T>(a: React.Ref<T> | undefined, b: React.Ref<T> | undefined): React.RefCallback<T> {
  return React.useCallback(
    (node: T | null) => {
      const release = [assignRef(a, node), assignRef(b, node)];
      return () => release.forEach((f) => f());
    },
    [a, b],
  );
}

/** Runs ours after theirs, unless theirs called preventDefault. */
export function composeHandler<E extends { defaultPrevented: boolean }>(theirs: ((e: E) => void) | undefined, ours: (e: E) => void) {
  return (e: E) => {
    theirs?.(e);
    if (!e.defaultPrevented) ours(e);
  };
}

/** Keeps the latest value in a ref, for callbacks read inside timers and animation frames. */
export function useLatest<T>(value: T) {
  const ref = React.useRef(value);
  React.useLayoutEffect(() => {
    ref.current = value;
  });
  return ref;
}

/*
 * Where Notchset overlays (menus, popovers, tooltips) portal to. Unset, document.body, as shadcn's
 * do. Provide an element to keep them inside a scoped theme: a preview, a widget, a shadow root.
 */
export const NotchsetPortalContext = React.createContext<HTMLElement | null>(null);
export function useNotchsetPortal(): HTMLElement | undefined {
  return React.useContext(NotchsetPortalContext) ?? undefined;
}

export { NOTCHSET_ROOT, OWN_SOUND } from "@/lib/beautiful-ui/notchset/root";

// ---------------------------------------------------------------------------------------------
// Parts
// ---------------------------------------------------------------------------------------------

export type NodeState = "off" | "on" | "live" | "signal";

/** The node: a 9×9 ring whose dot blooms on (`on`), blinks (`live`) or turns signal. */
function Node({ state = "off", delay, className, style, ...props }: Omit<React.ComponentProps<"svg">, "children"> & { state?: NodeState; delay?: number }) {
  return (
    <svg
      aria-hidden
      data-slot="indicator"
      data-state={state}
      width="9"
      height="9"
      viewBox="0 0 9 9"
      className={cn(`notchset-node`, className)}
      style={delay ? ({ "--notchset-node-delay": `${delay}ms`, ...style } as React.CSSProperties) : style}
      {...props}
    >
      <circle data-slot="indicator-ring" cx="4.5" cy="4.5" r="3.25" fill="none" strokeWidth="1" />
      <circle data-slot="indicator-dot" cx="4.5" cy="4.5" />
    </svg>
  );
}

/** A small solid round mark (the node where a leader meets a popup, a pointer): SVG, round at every DPR. */
function Dot({ size = 7, className, style }: { size?: number; className?: string; style?: React.CSSProperties }) {
  return (
    <svg aria-hidden width={size} height={size} viewBox={`0 0 ${size} ${size}`} className={cn("pointer-events-none absolute overflow-visible", className)} style={style}>
      <circle cx={size / 2} cy={size / 2} r={size / 2} fill="currentColor" />
    </svg>
  );
}

/** The legend: a mono label above a control, with an optional node (or any trailing reading). */
function Legend({ label, node, children, className, ...props }: React.ComponentProps<"div"> & { label?: React.ReactNode; node?: NodeState }) {
  return (
    <div data-slot="legend" className={cn(`notchset-legend`, className)} {...props}>
      <span data-slot="legend-label">{label}</span>
      {(children != null || node) && (
        <span data-slot="legend-reading" className="flex items-center gap-2">
          {children}
          {node && <Node state={node} />}
        </span>
      )}
    </div>
  );
}

/** A key on its plate: the plate is an offset frame behind the child; `--notchset-plate-color` tints it. */
function Plated({ className, children, ...props }: React.ComponentProps<"span">) {
  return (
    <span data-slot="plated" className={cn("relative inline-flex", className)} {...props}>
      <span aria-hidden data-slot="plate" className={`notchset-plate`} />
      {children}
    </span>
  );
}

/**
 * The success check. Mounted, it traces itself in over --notchset-check (instant under reduced
 * motion); pass `drawn` to drive the trace yourself.
 */
function Check({ drawn, size = 16 }: { drawn?: boolean; size?: number }) {
  return (
    <svg aria-hidden data-slot="check" width={size} height={size} viewBox="0 0 24 24">
      <path
        d="M4 12.5 L9.5 18 L20 6"
        fill="none"
        stroke="currentColor"
        strokeWidth={1.75}
        strokeLinecap="square"
        pathLength={1}
        strokeDasharray={1}
        className={drawn === undefined ? `notchset-check-draw` : undefined}
        style={drawn === undefined ? undefined : { strokeDashoffset: drawn ? 0 : 1, transition: "stroke-dashoffset var(--notchset-check) var(--notchset-ease-travel)" }}
      />
    </svg>
  );
}

/** The scanner: five 1px ticks fading in turn while something works (static, centre lit, when motion is off). */
function Scanner({ height = 12 }: { height?: number }) {
  return (
    <span aria-hidden data-slot="scanner" className={cn(`notchset-scanner`, "inline-flex items-end gap-[2px]")} style={{ height }}>
      {[0.82, 0.66, 1, 0.66, 0.82].map((h, i) => (
        <span key={i} className="w-px bg-current" style={{ height: height * h, animationDelay: `${i * 140 - 700}ms` }} />
      ))}
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Glyph flip: each character cycles through glyphs and lands at 110 + i·14ms, left to right
// ---------------------------------------------------------------------------------------------

const GLYPHS = "ABCDEFGHJKLMNPRSTUVWXYZ0123456789#/+=";
const STILL = new Set([" ", "·", "/", ".", ":"]);

export function scramble(text: string, elapsed: number) {
  let out = "";
  for (let i = 0; i < text.length; i++) {
    const ch = text[i]!;
    out += STILL.has(ch) || elapsed >= 110 + i * 14 ? ch : GLYPHS[(Math.floor(elapsed / 36) * 5 + i * 11) % GLYPHS.length];
  }
  return out;
}

/**
 * The text to show for `text`: when it changes, a few frames of glyphs that land left to right.
 * Runs on requestAnimationFrame only while a flip is active; the settled text is never state. Off
 * under reduced motion, inside data-motion="off" (pass the element) or with `off`.
 */
export function useGlyphFlip(text: string, { off = false, el }: { off?: boolean; el?: React.RefObject<Element | null> } = {}) {
  const [frame, setFrame] = React.useState<{ for: string; shown: string } | null>(null);
  const first = React.useRef(true);
  React.useEffect(() => {
    if (first.current) {
      first.current = false;
      return;
    }
    if (off || motionOff(el?.current)) return;
    let raf = 0;
    const t0 = performance.now();
    const end = 110 + text.length * 14 + 40;
    const step = (now: number) => {
      const elapsed = now - t0;
      if (elapsed >= end) return setFrame(null);
      setFrame({ for: text, shown: scramble(text, elapsed) });
      raf = requestAnimationFrame(step);
    };
    raf = requestAnimationFrame(step);
    return () => cancelAnimationFrame(raf);
  }, [text, off, el]);
  return frame && frame.for === text ? frame.shown : text;
}

/** A label that flips when its text changes; screen readers read the final text only. */
function FlipText({ children, off, className, ...props }: Omit<React.ComponentProps<"span">, "children"> & { children: string; off?: boolean }) {
  const ref = React.useRef<HTMLSpanElement>(null);
  const shown = useGlyphFlip(children, { off, el: ref });
  return (
    <span ref={ref} data-slot="flip-text" className={cn("relative whitespace-nowrap", className)} {...props}>
      <span aria-hidden>{shown}</span>
      <span className="sr-only">{children}</span>
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Sound: Notchset components announce cues; the page's beautiful-ui-sound layer (opt-in) plays them.
// ---------------------------------------------------------------------------------------------

/** The Notchset cues, in the shared sound layer's names (played in the mechanical voice). */
export const NOTCHSET_CUES = { tap: "tap", latch: "lock", signal: "destructive", confirm: "halt", done: "success", tick: "tick" } as const;
export type NotchsetCue = keyof typeof NOTCHSET_CUES;

export function playCue(el: Element | null, cue: NotchsetCue) {
  if (!el || typeof CustomEvent === "undefined" || el.closest('[data-sound="off"]')) return;
  el.dispatchEvent(new CustomEvent("beautiful-ui:sound", { bubbles: true, detail: { cue: NOTCHSET_CUES[cue] } }));
}

// ---------------------------------------------------------------------------------------------
// Shortcuts: "⌘↵" → "Meta+Enter Control+Enter" (aria-keyshortcuts)
// ---------------------------------------------------------------------------------------------

const KEY_NAMES: Record<string, string> = { "⌘": "Meta", "⌃": "Control", "⌥": "Alt", "⇧": "Shift", "↵": "Enter", "⏎": "Enter", "⎋": "Escape", "⌫": "Backspace", "⇥": "Tab", "␣": "Space" };

export function kbdToShortcut(kbd: string | undefined): string | undefined {
  if (!kbd) return undefined;
  const parts = [...kbd.replace(/\s+/g, "")].map((c) => KEY_NAMES[c] ?? c.toUpperCase());
  if (!parts.length) return undefined;
  const combo = parts.join("+");
  // ⌘ on a Mac is Ctrl elsewhere: announce both.
  return combo.includes("Meta") ? `${combo} ${combo.replace("Meta", "Control")}` : combo;
}

/**
 * A number that rolls: each digit is a 0–9 strip; the ones digit moves first and each digit to its left
 * 40ms later (620ms, a small overshoot). `delay` offsets the whole number (rows 60ms apart). Non-digits
 * (",", "$", "%") sit still. Screen readers get the plain value.
 */
function RollingNumber({ value, height = 32, delay = 0, className }: { value: string | number; height?: number; delay?: number; className?: string }) {
  const text = String(value);
  const digits = text.split("");
  const lastDigit = digits.reduce((n, d, i) => (/\d/.test(d) ? i : n), -1);
  return (
    <span className={cn("relative inline-flex overflow-hidden tabular-nums", className)} style={{ height, lineHeight: `${height}px` }}>
      <span className="sr-only">{text}</span>
      <span aria-hidden className="flex">
        {digits.map((d, i) =>
          /\d/.test(d) ? (
            <span
              key={digits.length - i}
              className="flex flex-col transition-transform duration-[620ms] ease-[cubic-bezier(.34,1.15,.5,1)]"
              style={{ transform: `translateY(${-Number(d) * height}px)`, transitionDelay: `${delay + (lastDigit - i) * 40}ms` }}
            >
              {Array.from({ length: 10 }, (_, n) => (
                <span key={n} style={{ height }}>
                  {n}
                </span>
              ))}
            </span>
          ) : (
            <span key={`s${digits.length - i}`}>{d}</span>
          ),
        )}
      </span>
    </span>
  );
}

export { Check, Dot, FlipText, Legend, Node, Plated, RollingNumber, Scanner };
```

### lib/beautiful-ui/notchset/root.ts

```tsx
/*
 * Notchset's root attributes, server-safe (no client directive), so server components can spread
 * them too. Every Notchset root (and portalled popup) carries data-notchset (the motion policy's
 * scope), plays its own cues in the mechanical voice, and keeps the page's click layer out.
 */
export const NOTCHSET_ROOT = { "data-notchset": "", "data-sound": "none", "data-sound-voice": "analogue" } as const;

/** On every interactive element: it plays its own cues, so the page's click layer adds no tap. */
export const OWN_SOUND = { "data-sound": "none" } as const;
```

The notchset foundation (the tokens listed above, keyframes and motion levels) installs once with the first component; its CSS is public at https://beautiful-ui.dev/r/notchset-foundation.json.
